05 sep
2009
2009
[en][fr] MLlib 1.1.5 - 050909

[English]
A small news to announce you that MLlib 1.1.5 is available !
Download at Google Code as always.
Changelog :
* added: ML_InitRand()
* added: ML_Rand(min, max)
* added: Wiimote[ ].IR.Angle
* added: New sprite flipping system (ML_FlipSpriteX, ML_FlipSpriteY, ML_FlipSpriteXY)
* added: ML_EnableClipping(), ML_DisableClipping
* added: ML_IsWiimoteInSpriteEx()
* modified: ML_SplashScreen(), there's a fadeIn and a fadeOut now.
* fixed: ML_FadeIn() and ML_FadeOut().
* fixed: ML_IsWiimoteInSprite, it's now working well. Don't use ML_IsCollision and ML_IsCollisionEx for collision between sprite cursor and another sprite. Use ML_IsWiimoteInSprite instead - and that's logical.
* fixed: ML_IsCollision and ML_IsCollisionEx, there was a bug with tiled or animated sprites.
* removed: ML_FlipImageX, ML_FlipImageY
[Français]
Une petite news pour vous annoncer que la MLlib 1.1.5 est sortie !
Téléchargement sur Google Code comme toujours.
Changelog :
* added: ML_InitRand()
* added: ML_Rand(min, max)
* added: Wiimote[ ].IR.Angle
* added: New sprite flipping system (ML_FlipSpriteX, ML_FlipSpriteY, ML_FlipSpriteXY)
* added: ML_EnableClipping(), ML_DisableClipping
* added: ML_IsWiimoteInSpriteEx()
* modified: ML_SplashScreen(), there's a fadeIn and a fadeOut now.
* fixed: ML_FadeIn() and ML_FadeOut().
* fixed: ML_IsWiimoteInSprite, it's now working well. Don't use ML_IsCollision and ML_IsCollisionEx for collision between sprite cursor and another sprite. Use ML_IsWiimoteInSprite instead - and that's logical.
* fixed: ML_IsCollision and ML_IsCollisionEx, there was a bug with tiled or animated sprites.
* removed: ML_FlipImageX, ML_FlipImageY





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05/09/2009 à 18:29:19 Dernière modif. : 05/09/2009 à 18:29:33

