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Description:
Le DevBlog d'un garçon de 16 ans dont le pseudo est Minishlink.

Concernant l'actualité de mes projets Wii, NDS et PC.



Liens :

Minishlink's Webpage - Ma page perso
Minishlink's Twitter - Mon Twitter

MLlib

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Certains droits réservés. (C) Louis Lagrange, 2007-2009.





Thématiques:

MLlib
nds
Wii
homebrew
jeu
pong
iTouch
sortie
public
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publique

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Minishlink's DevBlog

05 sep
2009

[en][fr] MLlib 1.1.5 - 050909

http://louislagrange.free.fr/MLlib/logos/MLlib_2_175x175.png

[English]
A small news to announce you that MLlib 1.1.5 is available !

Download at Google Code as always.

Changelog :
* added: ML_InitRand()
* added: ML_Rand(min, max)
* added: Wiimote[ ].IR.Angle
* added: New sprite flipping system (ML_FlipSpriteX, ML_FlipSpriteY, ML_FlipSpriteXY)
* added: ML_EnableClipping(), ML_DisableClipping
* added: ML_IsWiimoteInSpriteEx()
* modified: ML_SplashScreen(), there's a fadeIn and a fadeOut now.
* fixed: ML_FadeIn() and ML_FadeOut().
* fixed: ML_IsWiimoteInSprite, it's now working well. Don't use ML_IsCollision and ML_IsCollisionEx for collision between sprite cursor and another sprite. Use ML_IsWiimoteInSprite instead - and that's logical.
* fixed: ML_IsCollision and ML_IsCollisionEx, there was a bug with tiled or animated sprites.
* removed: ML_FlipImageX, ML_FlipImageY



[Français]
Une petite news pour vous annoncer que la MLlib 1.1.5 est sortie !

Téléchargement sur Google Code comme toujours.

Changelog :
* added: ML_InitRand()
* added: ML_Rand(min, max)
* added: Wiimote[ ].IR.Angle
* added: New sprite flipping system (ML_FlipSpriteX, ML_FlipSpriteY, ML_FlipSpriteXY)
* added: ML_EnableClipping(), ML_DisableClipping
* added: ML_IsWiimoteInSpriteEx()
* modified: ML_SplashScreen(), there's a fadeIn and a fadeOut now.
* fixed: ML_FadeIn() and ML_FadeOut().
* fixed: ML_IsWiimoteInSprite, it's now working well. Don't use ML_IsCollision and ML_IsCollisionEx for collision between sprite cursor and another sprite. Use ML_IsWiimoteInSprite instead - and that's logical.
* fixed: ML_IsCollision and ML_IsCollisionEx, there was a bug with tiled or animated sprites.
* removed: ML_FlipImageX, ML_FlipImageY




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