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Le DevBlog d'un garçon de 16 ans dont le pseudo est Minishlink.

Concernant l'actualité de mes projets Wii, NDS et PC.

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Minishlink's Webpage - Ma page perso
Minishlink's Twitter - Mon Twitter

MLlib

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Certains droits réservés. (C) Louis Lagrange, 2007-2009.





Thématiques:

MLlib
nds
Wii
homebrew
jeu
pong
iTouch
sortie
public
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Minishlink's DevBlog

14 oct
2009

[en][fr] MLlib 1.1.5b - 141009

http://louislagrange.free.fr/MLlib/logos/MLlib_1_175x175.png

[English]
A small news to announce you that MLlib 1.1.5b is available !
I didn't want to release but the new DevkitPPC r18 and libogc 1.8.0 have been release : so it's release time. Wink
You will have to update DevkitPPC and libogc in order to have MLlib working. (of course) It's over there !

Download at Google Code as always.

Changelog :
Now compatible with DevkitPPC r18 and libogc 1.8.0. Go update them ! Smiley
* added: ML_GetFPS()
* added: ML_AnimateSpriteEx2(ML_Sprite *sprite, bool enabled, u8 waitForXRefreshBetweenFrames, u8 from, u8 to, u8 timesLooped)
* fixed: bug when you had more than one Wiimote
* fixed: bug when using ML_Cursor with animated or tiled sprite
* fixed: ML_AnimateSpriteEx wasn't doing his job properly, skipping one frame.



[Français]
Une petite news pour vous annoncer que la MLlib 1.1.5b est sortie !
Au départ je ne voulais pas releaser si tôt, mais la nouvelle version de devkitPPC et de libogc est sortie donc j'ai releasé. Wink
Vous devrez donc mettre à jour DevkitPPC et libogc. C'est par ici !

Téléchargement sur Google Code comme toujours.

Changelog :
Now compatible with DevkitPPC r18 and libogc 1.8.0. Go update them ! Smiley
* added: ML_GetFPS()
* added: ML_AnimateSpriteEx2(ML_Sprite *sprite, bool enabled, u8 waitForXRefreshBetweenFrames, u8 from, u8 to, u8 timesLooped)
* fixed: bug when you had more than one Wiimote
* fixed: bug when using ML_Cursor with animated or tiled sprite
* fixed: ML_AnimateSpriteEx wasn't doing his job properly, skipping one frame.







Commentaires

Nico :
Très belle librairie, bravo. Bien codée, et en plus on a les sources a regarder ^^.

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